Sealed Orders scenario from Chapter Approved, played across a new board with a bombed out monastery at one end and a trench line at the other. Deployment was opposite corners with a 9" exclusion zone in the middle. Windy set up his helblasters and predators forward on his flank, I set up my fast moving daemon engines in the front with a sorcerer behind and two units of Khorne berzerkers and a unit of possessed in Rhinos. I got first turn and advanced up with the Maulerfiend, Devastator and Soul Grinder, the Maulerfiend got Warptime cast on him and all three managed a first turn charge. The Right of War for my warband is Dark Raiders, they can advance and charge in the same turn. The maulerfiend and two spawn wiped out the Helblaster squad, the Soull Grinder eventually pushed back the tactical squad but was blasted by the las preds and melted back into the warp, the Devastator charged two characters, killed one in combat but died to a Relic blade, the second Character died in the resultant explosion. This was how the battle progressed, the Chaos forces got the charges in and the Dark Angels reacted best they could but were forced further and further back. The objectives were out of their reach and Chaos picked up easy points. The two units of Intercesssors dropped down in the backfield and managed to blow up a rhino with a unit of berzerkers in but that's all, they were wiped out during the Khornate backlash. Points 11-4 after 4 turns, big win for the Crimson Slaughter.




Daemon engines get first turn charges in.
Dark Angels try to back away but are unsuccessful.
Dark Angels hold the centre of the Monastery.
Obliterators teleport in.
Possessed get a charge in against the Primaris marines, supported by a heldrake.
The possessed demolish the Primaris marines.